Items in sync storage are synced by the browser. This is the unofficial desktop app of the haxball browser game. Also, you can also right click their name from the room player view to @Mention them. Click here to read the FAQ page. "/avatar " 2 characters, 4 ?s. Hello @basro . Once upon a time, Haxball was the game in which the most creative and talented players would win, but now, it's all about the quality of handling huge extrapolation and doing the "fake x" feint bug. Added one-click to leave, so you can leave rooms without a second confirm button (disabled by default). Modern Baden-Wrttemberg consisted of Baden, Hohenzollern, and Wrttemberg within the German Empire. I've been playing hax for 3 years now (futsal mainly) and I've been hearing the word extrapolation float around recently. 2) Do you think a very high extrapolation (100+) still gives an advantage even though it makes the gameplay ridiculously shaky? Link formatted in chat: it is now easier to click on links sent by other players through chat HaxBall Map Picker Load and Save maps from haxmaps just using an ID. I'm sure you remember when basro limited extrapolation from 200 to 50? Flash HaxBall, HTML5 HaxBall and "extrapolation", https://thehax.pl/forum/powtorki.php?nagranie=cb02beef55922cf42e641effe712bed4, https://thehax.pl/forum/powtorki.php?nagranie=0dabecffd607cf9788c77c957ae4cff4, https://thehax.pl/forum/powtorki.php?nagranie=2d8dadb4b2491a014fa5cfbe3fa839bd, http://www.youtube.com/watch?v=3hmY5TWERnw&t=48m28s, https://fm-haxball.co.uk/community/viewtopic.php?p=91629#p91629. Players who play with very high extrapolation values give up on smoothness and fine movement in favor of being able to predict the big general moves from their opponents. Good evening everyone, if you think about it, let's talk a little bit about extrapolation, which is surely the main cause of haxball today, as you could have seen at some point we came down to extrapolation of 50 maximum, and players that I won't mention, were not happy and complained 90% wanted to stop the game because of that, but strangely when asked today their level of extrapolation they all say that 'they are around 70-80, or even less, how it is possible to complain if some players used this level of extrapolation and when the game was limited to 50 the players cried. Press J to jump to the feed. But we're having huge problem at the moment if not since extrapolation has been added. The best players often use around 100 extrapolation. Most of them are used to playing with extraolation and there are several new players who are coming to haxball thanks to tik tok for example and it is easy for them to get used to playing with high extrapolation, they have no complaints. No hard feelings. You don't realize you are asking for things that are quite literally impossible to implement in a way that isn't trivial to bypass. I think you can easily predict x fakes if you know when they are going to use them, I used 200 extrapolation many months ago and I have no input lag currently. /handicap 200 - To add lag (ping) to yourself and reduce it to other players. Sign in 2. If you want to view your Public Auth or Private Key, or change the latter, type the commands, If you want to view your extrapolation without entering a room or opening the console, type in the command bar, Although I dont support the choice, since it was highly requested a command to uncap the extrapolation is also available. Here are some basic rules: never let an player of the other team be closet player to your goal. Make sure your sound is on! 150, cant see anything but have to adapt.. Why do people use extrapolation and what advantage does it give? So a lot of people are using higher extrapolation to get the power of mindfucking opponents with fake kicks and such, since it's impossible to trust your own eyes anymore in this era of Haxball. I basically noticed it's much harder to create something in attack, so with certain positioning you can neutralize even the best players in the game, but I don't want to play like this, no one does, I could be greedy and want it to stay this way, since I found a way to "abuse" it, but it's not enjoyable. You are too smart to disregard this without any thought as 'dumb' basro, we can make Haxball better again, its possible. One click operation to kick/ban any player :) (of course not the host) The owner of this website is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to amazon.com. Now imagine having 8 players on the pitch abusing the same thing. Like6 Can't find a list of commands, don't know how people learn commands like /clear_password when there is no list of commands. Could you tell an answer why extrapolation can't be removed because I don't know the answer, though. No es una trampa, ni tampoco es un hack, ni un crack, ni un cheat. ALSO I have to add to this, extrapolation wouldn't save those 2 players from getting juked. (replace 200 with 'delay in miliseconds'). Extrapolation: Remove limits, Last limit 1000 Extrapolation Room Search: quickly filter rooms by their room names (or partial room names) using the search bar above the room list. It's all based on battle spams, which is really "nice"? Basro said it's a feature, but why does the effect increase with more extrapolation? : 6, 2 New in version 0.3.1: due to mis-use of kick/ban shortcuts, they're now set to double-click. I would appreciate your thoughts, @basro . The bigger the value of extrapolation the bigger the stuttering. Haxball Replay Analyzer is the one and only tool to analyze haxball replays. I wish you could find the time to handle these problems and fix them once in for all. To do so, you can create a new shortcut by entering in the command bar, so that every time you type in the game chat /e you will instead get /extrapolation. https://github.com/haxball/haxball-issues/issues/820. The way in which HaxBall detects your location is not infallible and. @Meyer511 Yes, I've said it. I've already said myself that I'd not have added this feature if I knew this would happen. When playing in a team try to pick a role and stick to it. There's also a hidden feature baked in this update.. can you find it? Extrapolation as a term is "the action of estimating or concluding something by assuming that existing trends will continue or a current method will remain applicable". Hosted on GitHub Pages Theme by orderedlist, Every feature of the All-in-one Tool, including, Dedicated button to make the UI transparent. : 6, 3 For instance, let's say you want to look for spacebounce rooms and soccer rooms at the same time. These players in Flash were just too trash for this game because it took more skills to be good as us (oldschool players), now they're like us when it comes about skills, because the "extrapolation" is making these players way too easy to make tricks, that's why we all can't create chances. Join either the red or blue team. Well, basro I love the communication, that's what's the most important thing to me. I think if you fixed the physics to match Flash, extrapolation wouldn't even be a problem anymore, only something legitimate laggers would use, instead of people looking for advantages! Also pay attention to the dynamics of bounces in corners, it gets trickier there with double bounces, but you can pull off some neat tricks once you figure it out. And putting minus (/extrapolation -20) just delays the time from when I press x to when my player kicks the ball, so no advantage with that either As you see a prediction from the game 20ms in the future with extrapolation 20, if you have an input lag from 20ms, you feel like you are pressing x just in the moment you want to, and not 20ms later. regards. Press question mark to learn the rest of the keyboard shortcuts. | EXTRAPOLATION 140 cis-haxball.com : 3 NicK hat- TeamSpeak 3: haxball.ts3.ru EXTRAPOLATION 140 : -/- : : cis-haxball Filp IIImusic : today's game is all random, It's all based on spam battles and extrapolation abusers. You now have it :D Credits to P a c i f i c for helping with the implementation :) If I were to make a a version of haxball that has rendering disabled I'd not even have to read the extrapolation variable. Its just hard to time interceptions, and position yourself at the right times, when using extrapolation. : 0, 7 : 1, 6 If you have played against players using extrapolation you have probably handicapped yourself. The chat toggle is at the top (game goals/time bar). (Beta) Notification when you're moved into a team: forgot to check the Haxball tab? https://i.imgur.com/S3S471s.png. I understand your frustration with me, but it comes from not understanding how things work. Nothing in this issue is useful, I've read it all. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. HaxBall is a physics-based multiplayer soccer game where teamwork is key. "/avatar " (blank avatar) "/avatar _" personal favorite, _ keeps the character centered. Choose nickname. No, the server cannot check the extrapolation. As a result, for logical amounts of extrapolation (~20-60ms), you can feel the reduction of input lag as you see your player a few milliseconds in the future therefore your reaction synchronizes with the movements on the field. Game will check your current extrapolation, and the one you have sent to server. Also, when he limited extrapolation, it was smooth, but not enough to match the physics of the game to the previous flash version. The reason for this is simple, extrapolation does make micro-movements harder to read (shaky), but its worth the price, because you see longer/heavier movements of players MUCH earlier, which is the information that is really most valuable if your playing at any decent level. which is completely understood since you own nothing to anyone. People are just spamming these poor balls in corners, without any skills. New in version 0.3.0: fixed the chat hide toggle key to the key under ESC! Luego hay que abrir este programa, y seguir los siguientes pasos respectivamente: elegir un dominio de HaxBall a donde quieres colocar la bandera, elegir una bandera de la lista y a continuacin hacer clic en Set. When chat is hidden, you can still use the "Tab" key to quickly access chat - and after you're done with sending your message, the chat area will disappear :) For example, if someone's headed towards you parallel to the wall you should be able to evade them with an almost perpendicular bounce against the wall; if well executed they won't be able to react in time and drift past the ball, and you'll regain control of the ball without having to chase after it (as it would be the case with a wide angle bounce). 1st step in the right direction would be to strip extrapolation of all the advantages, except reducing delays, the reason it was implemented for. Stay tuned for future updates. I don't do it out of spite. The same applies to passing, when you are reading your teammates movement, you see him turn to you heavy/longer, and you see this before it happens (and with experience you know exactly what situations they will do it), so you give yourself more time to adjust your positioning so that you give the perfect pass back or the perfect angle to shoot. Example:/kick_ratelimit 2 15 3If a player spams kick hell kick every 2 frames for the first 4 kicks and after that hell be limited to one kick every 15 frames ( which is 4 kicks per second ). As far as I understand, latency is when something has happened in the game, but is concealed and there is a delay between when it happened and when you see it happen. Well according to Saviola its very simple to add an artificial Input Delay. In HTML5 there's not punishment, which causes these random goals (not luck), and doesn't have space for creating useful tactics as it was used to be in Flash HaxBall and chances. Press the hide chat toggle on the score/time bar (or using the ~ key or " key on the top left of your keyboard), and it'll show/hide your chat :) But if you still need to chat quickly, just press "Tab" and chat normally Comes together with the text expansion macro. Basically, delete the Flash HaxBall and "recreate" another HTML5 HaxBall this time without extrapolation and same physics of the Flash HaxBall, and time will come when people get it and will prefer the new HTML5 HaxBall. Personally, i change my extra once in a while but its always on the same scale, 80 - 100, dunno if im weird or smth, but i just got used to it and so far its fine and i keep on playing on a 2x zoom without changing it. This extension asks for. Is this an issue of you not believing us about the Physics being different? You signed in with another tab or window. It's really painful to play this game at the moment and that there's no similar game like Haxball which is even more painful. So, overall I'd say keep HTML5, keep extrapolation as it obviously helps a lot of people (me included), but the current Haxball is robotic, narrowminded and simply brainless. Work with your team . B, I would like you to look at this post: https://fm-haxball.co.uk/community/viewtopic.php?p=91629#p91629, Hi @basro, In my opinion the game works well, I hope you don't remove the extrapolation, since very few people will like it. A long-delayed feature - "I did in fact lag" shortcut, double click the ping graph (or ping area) to send info about your ping, max ping, fps, and red bars. And also to tell you that doing such things makes me less likely to want to reply to you. It can be used to counteract the effects of input delay but at the cost of extra warping in the game prediction. The text was updated successfully, but these errors were encountered: Good post and nice to see others raising the same concerns. There are numerous different cheats . HaxBall News Play About Community Flash. Represents the sync storage area. This is important as you will see further below. Create an account to follow your favorite communities and start taking part in conversations. 0 and dynamic, but havent really tested anything, 130 and everything is shaky as fuck but no other option, 75 with at most 25 ping thanks to a very good net and a good pc so it feels like when i've put 0 with bad ping, Lyreco and nocke gave me -8 reputation because both of them was shit without EXTRAPOLATION now with this new stuff they grow up on haxball ( nothing to you but its the true not only i day that ) CYA. Honestly, the last update before you added extrapolation update fucked up Haxball. Users browsing this forum: No registered users and 1 guest, Jump to: Board index Haxball General Haxball Discussion. For me the strategic side of the game interests me the most, so I spent past few seasons developing a tactic that would work best in terms of positioning with and without possession. , - https://i.ibb.co/PCm3qp6/448ef7c93a19fdcaa19bd8f532dfdca2.png. This is a very SIMPLE solution, that will fix TWO SERIOUS issues that exist - extrapolation + gameplay quality. My hands are tied by reality. Pay attention at how your opponents are moving and take advantage of their momentum. , Haxball is an online, real-time strategy game that features a mixture of football and hockey. We analyzed Haxcolors.com page load time and found that the first response time was 367 ms and then it took 1.3 sec to load all DOM resources and completely render a web page. huub had the chance to stop this goal if he put himself in the right position early enough, but he is punished for not reading the situation quickly (low iq player being punished) and therefore being out of position. @Jacob-1998 I completely agree with you. some haxball avatars if anyone cares. Shortcuts let you type frequent commands/messages by expanding a shorter piece of text. This is quite a good result, as only 20% of websites can load faster. Avatar Local mute: don't want to see a certain player's messages? Las Grandes Ligas HaxBall te ofrece 6 torneos de 6 modalidades diferentes. Over 75% of competitive players are using extrapolation to gain its advantages despite the shaky gameplay it provides, as you can see here: Ver ms EQUIPOS INSCRIPTOS Conoc a todos los equipos que ya se unieron a las Grandes Ligas HaxBall. It has nothing to do with me agreeing or disagreeing with it being bad for the game. A well-balanced team needs both a strong offense and defense. Do you know what it is? Ask yourself, would this happen if the HTML Engine 0 Input Delay physics were good as the Flash Engine Tiny Input Delay physics? Caractersticas. You're very friendly. Notes let you store text snippets you may want to save up for later. Be aware that this is still a beta function! Would be nice if you could try some things, though. Powered by phpBB Forum Software phpBB Group. Also more patterns in the game that can be recognised and used for tactics/creativity/moments of genius. Playing with 60 extrapolation only because i can't play with higher extrapolation. Obtains a checksum of the current stadium, can be used to verify the loaded stadium if you know the checksum beforehand. For instance, you could save links to private rooms, different private keys for different rooms, a Discord invite someone linked in chat, or some longer chat commands you dont want to create a shortcut for (like team colors). Also, I've made a few fixes to the record shortcut (press R to record) and improved the add-on settings changes in-game. It is very easy to fake X, you'll have less input lag, and you can use less extrapolation than you normally would. In Haxball, there is the /extrapolation
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